Reflection & Refraction in a Raindrop

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This is one of a set of almost 40 diagrams exploring Rainbows.


Each diagram appears on a separate page and is supported by a full explanation.

  • Follow the links embedded in the text for definitions of all the key terms.
  • For quick reference don’t miss the summaries of key terms further down each page.

Description

Reflection & Refraction in a Raindrop

TRY SOME QUICK QUESTIONS AND ANSWERS TO GET STARTED
Yes! Every wavelength of light is affected to a different degree by the refractive index of a transparent medium and as a result, changes direction by a different amount when passing from air to water or water to air.
Rainbows are at their best early morning and late afternoon when a shower has just passed over and the Sun is illuminating the curtain of raindrops formed on the trailing edge of the falling rain.
As light travels from a fast medium such as air to a slow medium such as water it bends toward 'the normal' and slows down. As light passes from a slow medium such as diamond to a faster medium such as glass it bends away from 'the normal' and speeds up.
Yes! When light leaves a vacuum or travels from one transparent medium into another, it undergoes refraction causing it to change both direction and speed.

About the diagram

Overview of raindrops

An idealized raindrop forms a sphere. These are the ones that are favoured when drawing diagrams of both raindrops and rainbows because they suggest that when light, air and water droplets interact they produce predictable and replicable outcomes.

  • In real-life, full-size raindrops don’t form perfect spheres because they are composed of water which is fluid and held together solely by surface tension.
  • In normal atmospheric conditions, the air a raindrop moves through is itself in constant motion, and, even at a cubic metre scale or smaller, is composed of areas at slightly different temperatures and pressure.
  • As a result of turbulence, a raindrop is rarely in free-fall because it is buffeted by the air around it, accelerating or slowing as conditions change from moment to moment.
  • The more spherical raindrops are, the better defined is the rainbow they produce because each droplet affects incoming sunlight in a consistent way. The result is stronger colours and more defined arcs.
Real-life raindrops
  • Raindrops start to form high in the atmosphere around tiny particles called condensation nuclei — these can be composed of particles of dust and smoke or fragments of airborne salt left over when seawater evaporates.
  • Raindrops form around condensation nuclei as water vapour cools producing clouds of microscopic droplets each of which is held together by surface tension and starts off roughly spherical.
  • Surface tension is the tendency of liquids to shrink to the minimum surface area possible as their molecules cohere to one another.
  • At water-air interfaces, the surface tension that holds water molecules together results from the fact that they are attracted to one another rather than to the nitrogen, oxygen, argon or carbon dioxide molecules also present in the atmosphere.
  • As clouds of water droplets begin to form, they are between 0.0001 and 0.005 centimetres in diameter.
  • As soon as droplets form they start to collide with one another. As larger droplets bump into other smaller droplets they increase in size — this is called coalescence.
  • Once droplets are big and heavy enough they begin to fall and continue to grow. Droplets can be thought to be raindrops once they reach 0.5mm in diameter.
  • Sometimes, gusts of wind (updraughts) force raindrops back into the clouds and coalescence starts over.
  • As full-size raindrops fall they lose some of their roundness, the bottom flattens out because of wind resistance whilst the top remains rounded.
  • Large raindrops are the least stable, so once a raindrop is over 4 millimetres it may break apart to form smaller more regularly shaped drops.
  • In general terms, raindrops are different sizes for two primary reasons,  initial differences in particle (condensation nuclei) size and different rates of coalescence.
  • As raindrops near the ground, the biggest are the ones that bump into and coalesce with the most neighbours.
The laws of reflection and refraction
  • Primary rainbows form when incident light strikes raindrops above their horizontal axis reflecting once off the inside before exiting towards an observer.
  • Incident light that strikes raindrops below their horizontal axis and reflects once on the inside before exiting, directs light upwards away from an observer.
  • Secondary rainbows form when incident light strikes raindrops below their horizontal axis reflecting twice off the inside before exiting downwards.
  • The Law of reflection deals with the angles of incidence and reflection when light strikes and bounces back off a surface and can be used for calculations relating to the curved surfaces of raindrops.
  • Remember that the law of reflection states that the angle of incidence always equals the angle of reflection for a mirror-like (specular) surface.
  • The Law of Refraction (Snell’s law) deals with the changes in the speed and direction of incident light as it crosses the boundaries between air and a raindrop and then between a raindrop and the surrounding air.
About the diagram
  • The diagram shows an incident ray of white light striking a raindrop.
  • The path of a red ray is traced through the raindrop as reflection and refraction cause it to be deflected back towards the observer.
  • Only the path of a red ray is shown because light of other wavelengths is refracted at slightly different angles.
  • At the point of impact of the incident ray, light crosses the boundary and is refracted towards the normal. Notice that a proportion of light reflects back off the surface.
  • When the ray strikes the far side of the droplet, the ray is reflected back into the droplet, with the angle of incidence on the surface being the same as the angle of reflection. Notice that a proportion of light exits the droplet at this point.
  • When the ray strikes the surface for the third time the ray undergoes refraction again as it crosses the boundary. A proportion of light reflects back off the inside surface.
  • Because a proportion of the light goes off in other directions in the course of reflection and refraction, the ray loses intensity before it becomes visible to the observer. Anywhere between 2% and 98% can be lost in the process.

Some key terms

Internal reflection occurs when light travelling through a medium, such as water or glass, reaches the boundary with another medium, like air, and a portion of the light reflects back into the original medium. This happens regardless of the angle of incidence, as long as the light encounters the boundary between the two media.

  • Internal reflection is a common phenomenon not only for visible light but for all types of electromagnetic radiation. For internal reflection to occur, the refractive index of the second medium must be lower than that of the first medium. This means internal reflection happens when light moves from a denser medium, such as water or glass, to a less dense medium, like air, but not when light moves from air to glass or water.
  • In everyday situations, light is typically both refracted and reflected at the boundary between water or glass and air, often due to irregularities on the surface. If the angle at which light strikes this boundary is less than the critical angle, the light is refracted as it crosses into the second medium.
  • When light strikes the boundary exactly at the critical angle, it neither fully reflects nor refracts but travels along the boundary between the two media. However, if the angle of incidence exceeds the critical angle, the light will undergo total internal reflection, meaning no light passes through, and all of it is reflected back into the original medium.
  • The critical angle is the specific angle of incidence, measured with respect to the normal (a line perpendicular to the boundary), above which total internal reflection occurs.
  • In ray diagrams, the normal is an imaginary line drawn perpendicular to the boundary between two media, and the angle of refraction is measured between the refracted ray and the normal. If the boundary is curved, the normal is drawn perpendicular to the curve at the point of incidence.

The angle of incidence measures the angle at which incoming light strikes a surface.

  • The angle of incidence is measured between a ray of incoming light and an imaginary line called the normal.
  • See this diagram for an explanation: Reflection of a ray of light
  • In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), the boundary between two media.
  • If the boundary between the media is curved, then the normal is drawn at a tangent to the boundary.

The angle of refraction measures the angle to which light bends as it passes across the boundary between different media.

  • The angle of refraction is measured between a ray of light and an imaginary line called the normal.
  • In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), the boundary between two media.
  • See this diagram for an explanation: Refraction of a ray of light
  • If the boundary between the media is curved, the normal is drawn perpendicular to the boundary.

The refractive index (index of refraction) of a medium measures how much the speed of light is reduced when it passes through a medium compared to its speed in a vacuum.

  • Refractive index (or, index of refraction) is a measurement of how much the speed of light is reduced when it passes through a medium compared to the speed of light in a vacuum.
  • The concept of refractive index applies to the full electromagnetic spectrum, from gamma-rays to radio waves.
  • The refractive index can vary with the wavelength of the light being refracted. This phenomenon is called dispersion, and it is what causes white light to split into its constituent colours when it passes through a prism.
  • The refractive index of a material can be affected by various factors such as temperature, pressure, and density.

Total internal reflection occurs when light travelling through a denser medium strikes a boundary with a less dense medium at an angle exceeding a specific critical angle. As a result, all the light is reflected back into the denser medium, and no light transmits into the second medium.

  • Total Internal reflection only takes place when the first medium (where the light originates) is denser than the second medium.
  • The critical angle is the angle of incidence above which total internal reflection occurs.
  • The critical angle is measured with respect to the normal.
    • The normal is an imaginary line drawn in a ray diagram perpendicular to, so at a right angle to (900), to the boundary between two media.

The refractive index (index of refraction) of a medium measures how much the speed of light is reduced when it passes through a medium compared to its speed in a vacuum.

  • Refractive index (or, index of refraction) is a measurement of how much the speed of light is reduced when it passes through a medium compared to the speed of light in a vacuum.
  • The concept of refractive index applies to the full electromagnetic spectrum, from gamma-rays to radio waves.
  • The refractive index can vary with the wavelength of the light being refracted. This phenomenon is called dispersion, and it is what causes white light to split into its constituent colours when it passes through a prism.
  • The refractive index of a material can be affected by various factors such as temperature, pressure, and density.

Refraction refers to the way that electromagnetic radiation (light) changes speed and direction as it travels across the boundary between one transparent medium and another.

  • Light bends towards the normal and slows down when it moves from a fast medium (like air) to a slower medium (like water).
  • Light bends away from the normal and speeds up when it moves from a slow medium (like diamond) to a faster medium (like glass).
  • These phenomena are governed by Snell’s law, which describes the relationship between the angles of incidence and refraction.
  • The refractive index (index of refraction) of a medium indicates how much the speed and direction of light are altered when travelling in or out of a medium.
  • It is calculated by dividing the speed of light in a vacuum by the speed of light in the material.
  • Snell’s law relates the angles of incidence and refraction to the refractive indices of the two media involved.
  • Snell’s law states that the ratio of the sine of the angle of incidence to the sine of the angle of refraction is equal to the ratio of the refractive indices.

The angle of reflection measures the angle at which reflected light bounces off a surface.

  • The angle of reflection is measured between a ray of light which has been reflected off a surface and an imaginary line called the normal.
  • See this diagram for an explanation: Reflection of a ray of light
  • In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), the boundary between two media.
  • If the boundary between the media is curved then the normal is drawn perpendicular to the boundary.

Reflection is the process where light rebounds from a surface into the medium it came from, instead of being absorbed by an opaque material or transmitted through a transparent one.

  • The three laws of reflection are as follows:
    • When light hits a reflective surface, the incoming light, the reflected light, and an imaginary line perpendicular to the surface (called the “normal line”) are all in the same flat area.
    • The angle between the incoming light and the normal line is the same as the angle between the reflected light and the normal line. In other words, light bounces off the surface at the same angle as it came in.
    • The incoming and reflected light are mirror images of each other when looking along the normal line. If you were to fold the flat area along the normal line, the incoming light would line up with the reflected light.

If one line is normal to another, then it is at right angles to it.

In geometry, normal (a or the normal) refers to a line drawn perpendicular to a given line, plane or surface.

  • How the normal appears in a geometric drawing depends on the circumstances:
    • When light strikes a flat surface or plane, or the boundary between two surfaces, the normal is drawn perpendicular to the surface, forming a right angle (90°) with it.
    • Expressed more formally, in optics, the normal is a geometric construct, a line drawn perpendicular to the interface between two media at the point of contact. This conceptually defined reference line is crucial for characterizing various light-matter interactions, such as reflection, refraction, and absorption.
    • When dealing with curved surfaces, such as those found on spheres or other three-dimensional objects, determining the normal requires a slightly different approach. Instead of simply drawing a line perpendicular to the surface as with a flat plane, draw the normal straight up from the point where light hits the surface.
    • When considering a sphere, the normal line passes through the centre of the sphere. This is because, regardless of where light enters or exits the sphere, the normal represents the direction perpendicular to the surface at that point.

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